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 Post subject: Steve's UPDATED guide to HB World
PostPosted: Mon Dec 22, 2008 1:11 pm 
Banned User
Banned User

Joined: Tue Nov 27, 2007 6:24 pm
Posts: 1054
Location: HBRebirth
Installation and Setup

To play HellbreathWorld you will first need to download Helbreath using this Link
After you have downloaded the game you will need to install it by double clicking the application, then following the on screen instructions. (Take note where your computer installs the folder because you will need to access this later).

After you have installed Hellbreath you will need to install Hellbreath World (think of it as an add-on) you can do that by using this Link and downloading CLIENT,MAPDATA,CONTENTS and SPRITES. You will need to extract the files into your Hellbreath Folder.

Now goto your Client application and create a short cut onto your desktop (this will save you from having to load up the game by going to the HBfolder each time)

Creating an account

Ok your ready to play so open up your Client and then select "New Account, This is where you create your account.

Fill out your details as requested on the screen but be sure to use an active email account (HBW will NEVER email you unless you forget your password) and use a Secret question and answear you will remember (again for forgotten passwords).

Now you have an account.

Creating your first character

Ok log in to your account and select "create new character" and personalise your character. If this is your first time on HB then I suggest selecting either the Warrior or Magician class but if you wish to create an archer you should set your starting points to 14strength(STR),14dexterity(DEX),12agility(AGI) and for a Battle-Mage 14Intelligence(INT) 14magic(MAG) 12 Str.

Now press "Create" this will sign you out to save the data, So sign back in and double-click on your new character. Welcome to HB

Travellers Valley

Before you start press F1 and read the information here as this will proove very helpfull to you, after doing this you are ready to start.

Travellers Valley is the first map and is designed just for new players so use this map to level up (The fastest way to do this is killing slimes) and get a feel for HB.

You will find some buildings here for each allocated class in this building is an expert NPC who wants to help you by giving you items and showing you stat builds, it is up to you if you wish to visit these but every little helps

TIPS

¤type /showdmg (this will show you the damages you are hitting)

¤Collect all aarows,gold and crit pots

¤Complete the various quests in the building of your class this will give you a necklace and a ring to help you on your way



Chatting

you talk with other players by typing various symbols before your messege
! = Red chat, this is called Global chat. it is visible to all players of both towns, including travellers
~ = Blue chat, this is called Ally chat or Town chat. it is visible to all players of your same allegience
$ = Yellow chat, this is called Party chat. it is visible only to players who are in your party
^ = Green chat, this is called Guild chat. it is visible only to members of your Guild

you will also maybe see orange chat, this is the colour GameMasters and Game Masters Helpers use, (if you have ANY questions feel free to ask them useing Global chat (!)

additionally you can type
/to ID = Gray chat, this is a private messege or whisper. only the 2 players involved can read it

to cancel whisper mode type /to


HotKeys

How do i set my hotkeys?

Note: make sure your F lock is off if your keyboard has one

1) first equip or cast the spell you want to hotkey
2) press and hold CTRL while pressing F2 or F3.

if you've done it right, you'll get a confirmation messege saying the item or spell is set to hotkey F2 or F3

Choosing A Town

From the starting spot if u follow the road, you find a split.
Head left to join Aresden [worshippers of Aresien].
Head right to join Elvine. [worshippers of Eldiniel]

Whichever you choose, speak to the city hall officer, and request citizenship.

Then you will need to level up further again I recommend useing slimes but if these are occupied then scorpians are also easy.

Now it is time to spend your stat points. this is the most important part of your new character and its coming of age for your character, you will decide to become a mage/warrior/battle-mage (mix of mage and warrior) or Archer

The basic builds are:

Warriors:
500+ STR
700 DEX
42+ INT
(use all spare stats on VIT)

Mages Need:
500+ MAG
450 INT
40 or 100 STR (Depending on if you wish to wear Plates(100str) or Chainmail(40str))
(use all spare stats on VIT)

Battle-Mages Need:
300+ STR
450 INT (for cancel)
300+ MAG
(use all spare stats on VIT)

Archers
52 STR
300 AGI
700 DEX
45 INT
(use all spare stats on VIT)

Those are sample suggestions use your own judgment.

More about Stats

What are these stats and what do they do?[/b]

STR is Strength. for each 1 point of strength you recieve 2 HP. for each 10 points of strength u recieve 1% bonus physical damage. (normal servers this is 2% per 10 str) STR x2 also contributes to the MAX LOAD of your character (maximum weight). each weapon has its own STR requirement. Each type of armor and Shield has its own Requirement. 30 str for Chainmail, 40 str for tower shield, 100 str for platemail, 160 strength for Horned helmets. 300 for elite plate, 250 for icy/arena/majestic, 200 for elite wings, 300 for elite horns

DEX is Dexterity. each 1 point of DEX adds 2 points to your Defense Ratio. each 1 point of DEX over 50 adds to physical attack probability (hp%)

VIT is Vitality. Each 1 point of VIT adds 4 HP. each 100 VIT adds 1% to your overall Physical Absorb. 1/2 your VIT is your minimum Hit Point Recovery, your maximum Hit Point Recovery(HPrec%) is equal to your VIT. Stamina also recovers based on your VIT. although i am not sure of exact values.

INT is Intelligence. Each 2 points of INT adds 1 MP. each 1 point of INT above 50 also adds to ALL Magic Circle's Casting Probability. Each spell has its own INT requirement to learn. Several in game Items also require a certain amount of Intelligence to use.

MAG is Magic. Each 1 point of MAG adds 1 HP. Each 1 point of MAG adds 3 MP. each 1 point of MAG above 50 adds 1 to Magical Hitting Probability(HP%). each 1 point of MAG above adds 2 to Magic Resistance(MR%)

AGI is Agility and adds damage to your aarows and is a new stat

Equpitment

After becoming max level you will need gear so I suggest buying a master hammer/Wand from the blacksmith in City hall (you can get here by entering any building) then killing LICHES found in Promised Land (use the teleport on the right of the door in CityHall(CH), Here you will find master weapons with stats that will get you on your way

Basic Guide to Equipment

Prefix stats

¤Strong = item has increased Endurance.
¤Agile = Weapon requires 13 less Str to attain 'full swing speed
¤Righteous = increased damage with higher Reputation. see All bout reputation below.]
¤Sharp = Weapons Damage increased by +1
¤Ancient = Weapons Damage increases by +2 example.
¤Vampiric = Weapon will give you some HP on each hit.
¤Light = weight of the item is decreased by the percentage shown. meaning lower strength can equip
¤Critical increase = this increases the chance of crit recovery when you take damage.
¤Mana Converting = this gives you MP when u receive magical damage based on the %
¤Critical = This adds to the weapons damage on critical attacks (after all bonuses).
¤Magic Casting Probability = increases the probability of successful magic casting
¤Poison = This weapon can poison targets and they will take dmg over time

Suffix stats

¤poison resistance = this increases your chance to resist and recover from being poisoned
¤Hitting Probability = this increases your base chance to strike ur foe with magic or physical
¤Consecutive Attack Damage = increases the damage when u strike ur foe multiple times in a row
¤Defense Ratio = Increases your overall defense ratio used to avoid being hit by physical attacks. this means u are less likely to be hit both by monsters and players. often worn by warriors in warrior vs warrior duels
¤Magic Resistance = Increases your overall defense vs magic. does not reduce damage, but makes you less likely to be hit by magical attacks both from monsters and players. often worn by mages in mage vs mage duels
¤Hit Point Recovery = this improves the amount of health you regenerate as a percentage based on your VIT.
¤Health+ = this improves your maximum health by the amount shown.
¤Mana point Recovery = this improves the maximum (not minimum)amount of MP you regenerate as a percentage based on your MAG.
¤Stamina Point Recovery = this improves the amount of Stamina you regenerate as a percentage based on VIT.
¤Physical Absorbtion = this adds to the inherent base absorb of the armor. unlike other armors this does not work as a set where normally multiple pieces add up for increased effect. PA armor reduces the amount of damage, by adding to the base absorb on the individual piece. maximum reduction is 80%
¤Magical Absorbtion = This reduces the amount of damage taken by magic. see all about MA above
¤Gold+ = this increased the amount of Gold dropped by mobs
¤Exp+ = this increases the amount of Experience earned when u kill

Getting Critical Attacks

You can find Critical potions on ALL monsters. each one gives you 250 crits. you can also sell these to players for Sphere Points.
50 Majestics can also be exchanged for 500 criticals by typing /getcrits (this potion also can be sold for points)


What Maps are Online

Beginner Zone
Elvine Town
Aresden Town
Bleeding Island [Buy ticket in Shop]
Promiseland [Teleport in City hall]
Field of Shattered Dreams [Located at the top of Elvine map and BOTTOM or ARESDEN map]
Dungeon of the Damned [Located in middle of Promiseland]
Abby's Lair [is a long run through Dungeon of the Damned]

Hunger Status

Periodically you will see these messages
"You are Hungry..." this means you need to eat some food or your will remain hungry
"You are Very Hungry..." this means you need to eat some food soon or else
"You are Starving!" this means you need to eat some food or you wont regenerate any HP/MP/SP
"You are Starving to Death!!!" you will not regenerate any HP/MP/SP and have 10% chance to fail any magic.
Eating more food Food will remove these conditions, for a maximum of 100minutes


Angels

Angels are buyable from the sphere trade in city hall.
You can upgrade these to a maximum of +10

Angel of Smiting = Adds base physical damage
+10 = +40 Base Physical Damage

Angel of Sorcery = Adds Magical damage
+10 = +33 magical damage

Angel of Healing = Adds to your Max HP and Minor base Physical Damage
+10 = +1000 Max HP & +10 Base Physical Damage

Angel of Precision = Adds to Physical Hitting probability
+10 = +150 Hitting (physical not magical)

Angel of Corruption = -1000 Reputation While Worn

Rings

On the sphere trade list u will see 2 Rings.
When their Endurance hits 0. they are destroyed.
they can be repaired at the shopkeeper before they are destroyed.

Ruby Ring = 10% ma vs ALL Elements
Emerald Ring = 20% ma vs ALL Elements

Damage Rings
Ring of Wizard = +10 magic
Ring of Mage = +20 magic
Ring of Grand Mage = +30 magic
Ring of Archmage = +40 magic
Ring of Channelling = +50 magic ((Note: Battle-Staff are affected by magic enhancers))
Ring of Ogre Power = +20 physical
Ring of Demon Power = +50 physical
Ring of Dragon Power = +125 physical
Ring of the Xelima = +70 physical
Ring of the Abaddon = +100 physical

also available are:

Ring of the Monk:
- Additional Mana Save of 60% on all non-offensive (support) spells
- Reduces mana to 1 if u cast offensive spells
- Requires 550 int
- Cost 50k at blacksmith

Ring of the Elite Monk:
- Additional Mana Save of 90% on all non-offensive (support) spells
- Reduces mana to 1 if u cast offensive spells
- Requires 650 int
- Currently dropped by Liche only

Titles

Press F8 to view/set Change your title once u earned one

¤kill 1,000 of the same NPC to earn Level 1 Title for all monster titles.
as you kill more monsters of the same type u can earn higher level titles.
¤Kill yourself to earn the Lemming title.
¤earn gladiator points for the Gladiator title
¤Find high stat rare armors for the Treasure Hunter Title
¤Win Events for Events Title
¤Donate for Donation Title
¤Spend Time Drunk for Drunkard Title
¤Earn Enemy Kills (EK's) for Hero Title
¤Create Potions for Herbalist Title
¤Mine Ores for Mining Title

All About Reputation

You can check your reputation by typing /checkrep
All Characters start with a neutral reputation 0
Maximum Reputation is +10000 and the lowest reputation is -10000
on this server, reputation does not have any effect on rare drops.
on many other servers, it does.

You can give other players an evaluation once every 60minutes [3600 seconds.]
to give a Positive evalution type in
/rep+ ID
to give a negative evaluation type in
/rep- ID

by killing your own townsmen you will become a criminal and lose 10 reputation (-10)

Reputation has an effect on 2 types of weapons

Righteous
you get a +1 bonus base damage per +100 reputation above your enemy
max +5

Kloness
you get a +1 bonus base damage bonus per +100 reputation
to the limit of 10000 reputation points.

Reputation also affects the following Magic:

Bloody-Shock-Wave
this UNHOLY Spell requires -250 Reputation to Cast.

Vampiric Gaze
this UNHOLY Spell requires -2000 Reputation to Cast.

Strike Of The Ghosts
this UNHOLY Spell requires -5000 Reputation to Cast.

Poison
at -5000 rep if you get poisoned it will actually heal you now

Hero Armor

By killing the Enemy Players u earn Enemy Kill points [EK]
One Kill is worth 5 points.

Hero Cape is 300 EK, and it bears your town symbol. other than being patriotic, it has no benefits:(
You can Upgrade your Hero Cape using a Merien Stone +30 EKs and turning it into a Combatant Hero Cape.
((Note: you must relog while wearing the cape for the sprite to change))

EK's can be Exchanged for Hero Equipment, which u cannot lose by dying.

The Hero Mage Set consists of the Following Pieces, and Requires 20 Str to wear

Cap = Cost 100 EK
Robe = Cost 200 EK
Hauberk = Cost 100 EK
Leggings = Cost 150 EK

Benefits of wearing Full set:
+200 Magical Attack Probability (hitting %)
+50 Magical Damage per hit
+175 Magic Resistance

The Hero Warrior Set consists of the Following Pieces, and Requires 100 Str to wear

Helm = Cost 150 EK
Armor = Cost 300 EK
Hauberk = Cost 100 EK
Leggings = Cost 150 EK


Benefits:
+200 hitting probability with Weapons
+50 Physical Damage per hit


Speak to the City Hall Officer to Claim your Hero Pieces when u have enough EK

Godly Armor Upgrade
So Now you've gotten a Hero Set, and u want to upgrade to Godly See upgrading equipment above

Each Piece of Hero Armor that you upgrade to Godly costs +2500 Sphere Points
You will also Need Additional EK Count

Lets Look at the Costs
Godly Cap = 1000 EK
Godly Helm = 1500 EK
Godly Robe = 2000 EK
Godly Legs = 1500 EK
Godly Hauberk = 1000 EK
Godly Armor = 3000 EK


Full mage set costs 10k points and 5500 EK
Full war set costs 10k points and 7000 EK
plus the cost of ur base hero set
550 mage
700 war
Godly set works as a stand alone set, u can not mix it with "Hero" set for dmg bonus

Full Godly Set has the following Bonuses
Benefits of wearing Full Mage Set:
+400 Magical Attack Probability (hitting %)
+100 Magical Damage per hit
+350 Magic Resistance

Benefits of wearing Full Warrior Set:
+400 hitting probability with Weapons
+100 Physical Damage per hit

Hero Weapons, Staff, & Magic
Hero's Blade costs 5000 EK points
Hero's Staff costs 2500 EK points

Call Of The Gods Magic costs 10000 EK points (Requires Full Mage Godly set to cast)

Hero blade is 442 str to full swing
Hero Staff is 39 str to full swing

Hero Staff is MS60

GodlyBlade : costs 7500 EKs it is an upgrade from +14 Hero Blade

GodlyStaff: costs 7500 EKs it is an upgrade from +14 Hero Staff


Blending Wands

Lesser Blending staffs have +15% bonus damage
Greater Blending staffs have +20% bonus damage
this damage bonus applies regardless of what spell is used

first i'll explain the Lesser Blending Effect.

Steam - This is a mixture of [Fire] and [Water].
if u cast a [Fire] spell 25% of the dmg is converted into [Water] Damage
the remaining damage is still [Fire] .
if u cast a [Water] spell 25% of the dmg is converted into [Fire] Damage
the remaining damage is still [Water].

Mist - This is a mixture of [Air] and [Water].
if u cast a [Air] spell 25% of the dmg is converted into [Water] Damage
the remaining damage is still [Air].
if u cast a [Water] spell 25% of the dmg is converted into [Air] Damage
the remaining damage is still [Water].

Mud - This is a mixture of [Earth] and [Water].
if u cast a [Earth] spell 25% of the dmg is converted into [Water] Damage
the remaining damage is still [Earth].
if u cast a [Water] spell 25% of the dmg is converted into [Earth] Damage
the remaining damage is still [Water].

Lava - This is a mixture of [Fire] and [Earth].
if u cast a [Earth] spell 25% of the dmg is converted into [Fire] Damage
the remaining damage is still [Earth].
if u cast a [Fire] spell 25% of the dmg is converted into [Earth] Damage
the remaining damage is still [Fire].

Smoke - This is a mixture of [Fire] and [Air].
if u cast a [Air] spell 25% of the dmg is converted into [Fire] Damage
the remaining damage is still [Air].
if u cast a [Fire] spell 25% of the dmg is converted into [Air] Damage
the remaining damage is still [Fire].

Dust - This is a mixture of [Air] and [Earth]
if u cast a [Air] spell 25% of the dmg is converted into [Earth] Damage
the remaining damage is still [Air].
if u cast a [Earth] spell 25% of the dmg is converted into [Air] Damage
the remaining damage is still [Earth].

Next i'll explain the Greater Blending Effect.

Steam - This is a mixture of [Fire] and [Water].
if u cast a [Fire] spell 50% of the dmg is converted into [Water] Damage
the remaining damage is still [Fire] .
if u cast a [Water] spell 50% of the dmg is converted into [Fire] Damage
the remaining damage is still [Water].

Mist - This is a mixture of [Air] and [Water].
if u cast a [Air] spell 50% of the dmg is converted into [Water] Damage
the remaining damage is still [Air].
if u cast a [Water] spell 50% of the dmg is converted into [Air] Damage
the remaining damage is still [Water].

Mud - This is a mixture of [Earth] and [Water].
if u cast a [Earth] spell 50% of the dmg is converted into [Water] Damage
the remaining damage is still [Earth].
if u cast a [Water] spell 50% of the dmg is converted into [Earth] Damage
the remaining damage is still [Water].

Lava - This is a mixture of [Fire] and [Earth].
if u cast a [Earth] spell 50% of the dmg is converted into [Fire] Damage
the remaining damage is still [Earth].
if u cast a [Fire] spell 50% of the dmg is converted into [Earth] Damage
the remaining damage is still [Fire].

Smoke - This is a mixture of [Fire] and [Air].
if u cast a [Air] spell 50% of the dmg is converted into [Fire] Damage
the remaining damage is still [Air].
if u cast a [Fire] spell 50% of the dmg is converted into [Air] Damage
the remaining damage is still [Fire].

Dust - This is a mixture of [Air] and [Earth]
if u cast a [Air] spell 50% of the dmg is converted into [Earth] Damage
the remaining damage is still [Air].
if u cast a [Earth] spell 50% of the dmg is converted into [Air] Damage
the remaining damage is still [Earth].


Question. What happens if i use ESW or HB using steam lesser Wand (water and fire) 15% bonus damage applies?
Answear? The +15% bonus dmg applies regardless of spell casted
the damage split occurs only for the 2 types on the wand. other spells are unaffected.Armor Changes Our Armors work as follows



NAME OF ARMOR

TYPE of armor / DEFENSE RATIO / Physical Absorb / STR Requirement

Hauberk
Gladiator 35 35 10
Knight 40 40 10
Legion 45 45 10
Master 50 50 10
Elite 55 55 10

Helm
Gladiator 35 35 52

Knight 40 40 52
Legion 45 45 52
Master 50 50 52
Elite 55 55 52

Full-Helm
Gladiator 38 38 85
Knight 43 43 85
Legion 48 48 85
Master 53 53 85
Elite 58 58 85

Wings Helm
Gladiator 41 41 130
Knight 46 46 130
Legion 51 51 130
Master 56 56 130
Elite 61 61 200

Horn Helm
Gladiator 44 44 160
Knight 49 49 160
Legion 54 54 160
Master 59 59 160
Elite 64 64 300

Plate
Gladiator 40 40 100
Knight 50 45 100
Legion 60 50 100
Master 80 55 100
Elite 100 70 300

Chain
Gladiator 30 30 30
Knight 35 35 30
Legion 40 40 30
Master 45 45 30
Elite 60 60 30

Hose
Gladiator 30 34 10
Knight 35 39 10
Legion 40 44 10
Master 45 49 10
Elite 50 59 10

Leggings
Gladiator 35 35 20
Knight 40 40 20
Legion 45 45 20
Master 50 55 20
Elite 55 65 20

Mage Hats
Gladiator 30 30 15
Knight 35 35 15
Legion 40 40 15
Master 45 45 15
Elite 50 50 15

- Cloth Hood
o Base PA: 30
o Base DR: 43
o Required Agil: 10
o Agil Bonus: 20

- Leather Hood
o Base PA: 35
o Base DR: 48
o Required Agil: 50
o Agil Bonus: 30

- Studded Hood
o Base PA: 40
o Base DR: 53
o Required Agil: 150
o Agil Bonus: 40

- Scale Hood
o Base PA: 45
o Base DR: 58
o Required Agil: 300
o Agil Bonus: 50

- Magic Requirements to hats:
o Gladiator Hat - 10 Mag
o Knight Hat - 50 Mag
o Legion Hat - 150 Mag
o Master Hat - 300 Mag
o Elite hat - 500 Mag

Hero Helm 53 53 85
Hero Cap 45 45 15
Hero Armor 80 55 100
Hero Hauberk 50 50 10
Hero Leggings 50 55 20
Hero Robe 45 45 30

Godly Helm 64 64 85
Godly Cap 50 50 15
Godly Armor 100 70 100
Godly Hauberk 55 55 10
Godly Leggings 55 65 20
Godly Robe 60 60 30

Hit Locations

There are 4 hit locations

50% chest
25% legs
15% hauberk
10% head

those are the percent chance to get hit on each location.
the damage your enemy makes from their weapon is reduced based on 1 piece of armor.

maximum pa is 80% on a single location
all armor has a "base" pa, for example legion plate has 50 pa base to be 'max pa' it would need to be pa30.

all hits on a pa30 legion plate would be reduced by 80%.

for example if u were naked, and someone hit u for 1500 dmg u would take 1500 dmg. but if u were wearing the pa30 legion plate and it was hit, u would take 300 dmg because 1500 reduced 80% is 300


What about Shields?

A shield STACKS on top of the part that got hit. If you are looking at Tav's example, and the player was holding a TowerShield PA39 (base 35 i think) which gets you 74PA, you would take the REMAINING damage and do the calculation on that:

Remaining Damage: 300
Shield PA: 74

New Reduction: 300/100*74 = 222
New Damage: 300-222 = 78 damage

Items such as M.Shield Wand do reductions (of 50PA i think) also, which would stack that again and half it to 39 damage, but of course shields and wands stop you from attacking back!

Note that the original servers (and probably most private servers out there) have bugged PA calculations which reduce the ORIGINAL damage with a shield instead of the REMAINING damage (making the reduction a HELL of a lot more), causing damage to go well in to NEGATIVE numbers. This is why you play alot of servers where mages run and get hit -1 -1 -1 -1 -1 -1 -1, as anything 0 or below is set to -1 damage.


Magical Absorption

Armor

Magical Absorbtion armor has been changed into more specific purpose, each piece that u wear of the same type stacks up and adds to your total % for that element. maximum value is 100% for each element. at 100% you take 0 dmg by that element.

Fire = protects you from fire based magic(Fire Shock Wave)
Earth = protects you from earth based magic(Earth Shock Wave)
Air = protects you from air basd magic(Hurricane Blast)
Water = protects you from water based magic(Blizzard, Mass Blizzard)
Holy = protects you from holy based magic(Call Of The Gods)
Unholy = protects you from unholy based magic(Strike Of The Ghosts)
Unattuned = This means this armor Requires Attunement.
You can buy ANY Basic Elemental Attunement potion from shop (for 5000 gold) and apply it to this armor or shield.
Until it is attuned it protects you from nothing.

Necklaces

There is 2 basic types of necklace "protection and Elemental"
Protection gives you 25% MA to the Element and Elemental gives you 50%

Rings

At the moment there is only one MA ring thats Ring of Emmerald and gives you +20 MA


Rare Weapon Swing Speeds
minimum strength to full swing the following weapons

Master Sword = 299
Master Hammer = 299
Dark Executor = 390
Lighting Blade = 390
Giant Battle hammer = 390
The_Devastator = 494
Storm Bringer = 494 (also requires 65int)
Barbarian Hammer = 299
Barbarian Sword = 299
Kloness Blade = 156
Kloness Esterk = 65
Kloness Axe = 182
Hero Blade = 442
Godly Blade = 442
Golden Axe = 78
Blood Sword = 338
Blood Rapier = 39
Blood Axe = 247
DemonSlayer = 338
IceElementalSword = 299
GiantSword = 156
Hammer = 156
BattleHammer = 182
Xelima rapier = 39
Xelima blade = 299
Xelima axe = 299
Dark Elf's Bow = 52 (but weight is 80 str) so 80
Sword Of Medusa = 299
Excaliber = 39 (but weight is 40) so 40

Mining

mining is a title skill to obtain ores from mining rocks located in DoD and Abby Lair

DoD has 24 mine rocks with no Crystal
Abby Lair has 12 mine rocks with Crystal

title x 3% = mining success (minimum 3% maximum 100%)
the title has 25 levels so max is 75% from skill and +25% from pickaxe

pickaxes also affect your mining success
+5 = gladiator available for gold in bsmith/shop
+25 = elite a rare drop 1 in 10k on gargoyle and tigerworm

different ores are obtained from mining. they will be used in future updates but for now mining is used for crafting and obtaining gold(sell to shop)



Crafting


Crafting is the upgrading of selected necklaces, or the creation of gemwares.

In order to upgrade a necklace, or create a gemware, you need to have a Crafting Bowl bought from the Shop.

Upgrading Necklaces[/b]

The following necklaces can be upgraded:

¤DF 250 -> DF 275 -> DF 300 -> DF 325 -> DF 350
¤MR 250 -> MR 275 -> MR 300 -> MR 325 -> MR 350
¤DM 50 -> DM 65 -> DM 75 -> DM 85 -> DM 99
¤MS 25 -> MS 28 -> MS 30 -> MS 32 -> MS 35


DMG+50 Dropped by HC
DMG+65 Requires 2*DMG+50 necklaces, 1*Gold nugget,1*Silver Nugget, 1* Merien Stone
DMG+75 Requires 1*DMG+50 necklace, 2*DMG+65 necklaces, 1*Gold nugget,1*Silver Nugget, 1* Merien Stone
DMG+85 Requires 1*DMG+50 necklace, 1*DMG+75 necklace 1*Gold nugget,1*Silver Nugget, 1* Merien Stone
DMG+99 Requires 1*DMG+50 necklace, 1*DMG+85 necklace 1*Gold nugget,1*Silver Nugget, 1* Merien Stone

MS+25 Dropped by HC
MS+28 Requires 2*MS+25 necklaces, 1*Gold nugget,1*Silver Nugget, 1* Merien Stone
MS+30 Requires 1*MS+25 necklace, 2*28 necklaces, 1*Gold nugget,1*Silver Nugget, 1* Merien Stone
MS+32 Requires 1*MS+25 necklace, 1*DMG+30 necklace 1*Gold nugget,1*Silver Nugget, 1* Merien Stone
MS+35 Requires 1*MS+25 necklace, MS+32 necklace 1*Gold nugget,1*Silver Nugget, 1* Merien Stone

DEF+250 Dropped by HC
DEF+275 Requires 2*DEF+250 necklaces, 1*Gold nugget,1*Silver Nugget, 1* Merien Stone
DEF+300 Requires 1*DEF+250 necklace, 2*DEF+275 necklaces, 1*Gold nugget,1*Silver Nugget, 1* Merien Stone
DEF+325 Requires 1*DEF+250 necklace, 1*DEF+300 necklace 1*Gold nugget,1*Silver Nugget, 1* Merien Stone
DEF+350 Requires 1*DEF+250 necklace, 1*DEF+325 necklace 1*Gold nugget,1*Silver Nugget, 1* Merien Stone

MR+250 Dropped by HC
MR+275 Requires 2*MR+250 necklaces, 1*Gold nugget,1*Silver Nugget, 1* Merien Stone
MR+300 Requires 1*MR+250 necklace, 2*MR+275 necklaces, 1*Gold nugget,1*Silver Nugget, 1* Merien Stone
MR+325 Requires 1*MR+250 necklace, 1*MR+300 necklace 1*Gold nugget,1*Silver Nugget, 1* Merien Stone
MR+350 Requires 1*MR+250 necklace, 1*MR+325 necklace 1*Gold nugget,1*Silver Nugget, 1* Merien Stone

NOTE: If the crafting process fails, the Merien Stone and 1 to 3 other items delete


Wares

In order to create Jewel Wares, you need to have items which are obtained by Mining. When each Jewel Ware is created, it randomly creates a purity (1% = 100%). The higher the purity, the better.


Diamondware= 2* Diamond,1* Crystal
Crystalware= 3* Crystal
Rubyware= 2* Rubys,1* Crystal
Emeraldware= 2*Emeralds,1*Crystal
Sapphireware= 2*Sapphires,1*Crystal

Magic Gems

When each Magic Jem is created, it randomly creates a purity based on the average of the Jewel Wares used to make it (1% = 100%). The higher the purity, the better.


Magic Diamond
(adds Hitting Prob Physical AND Magical)

Requires * 2 Diamondware,
* 1 Crystalware,
* 1 Merien Stone


Magic Ruby
(HP recovery rate)

Requires * 2 Rubyware,
* 1 Crystalware,
* 1 Merien Stone


Magic Emerald
(Adds MA to each peace of your armour)

Requires * 2 Emeraldware,
* 1 Crystalware,
* 1 Merien Stone


Magic Sapphire
(adds PA to each peace of armour)

Requires * 2 Sapphireware,
* 1 Crystalware,
* 1 Merien Stone

Alchemy/Herbalist
¤Requires Achempy Bowl¤

How To do alchemy

drag the recipe parts into the bowl and press mix

Before you can even create any potion you need to make one of the following recipes

Health Potion 1 Slime Jelly, 1 Ant Leg, 1 Snake Tongue
Mana Potion 1 Slime Jelly, 1 Ant Antenna, 1 Snake Skin
Stamina Potion 1 Slime Jelly, 1 Scorpion Pincers, 1 Snake Meat

Once you make ONE of these you can make any potion below
Dilution Potion 1 Slime Jelly, 1 Scorpion Stinger, 1 Orc Teeth, 2 Snake Teeth
Big Health Potion 3 Slime Jellies, 1 Snake Tongue, 1 Ant Leg, 1 Troll Meat
Big Mana Potion 3 Slime Jellies, 1 Snake Skin, 1 Ant Antenna, 1 Cyclops Meat
Big Stamina Pot 3 Slime Jellies, 1 Scorpion Pincer, 1 Snake Meat new recipe
Invisibility Potion 1 Slime Jelly, 1 Skeleton Bone, 1 Orc Teeth, 1 Orc Meat
Hair Color Potion 1 Slime Jelly, 1 Clay, 1 Scorpion Meat, 1 Snake Meat
Underwear Color Potion 1 Slime Jelly, 1 Scorpion Pincer, 1 Scorpion Skin, 1 Scorpion Stinger, 1 Hellhound Claw new recipe
Hair Style Potion 1 Slime Jelly, 1 Stone Golem Piece, 1 Snake Meat, 1 Hellhound Tongue
Super Power Green Potion 1 Slime Jelly, 1 Pumpkin, 1 Hellhound Heart, 1 Ant Leg
Super Heath Potion 1 Slime Jelly, 1 Barley, 1 Troll Heart, 1 Ant Antenna
Super Mana Potion 1 Slime Jelly, 1 Watermelon, 1 Orc Meat, 1 Cyclops Heart
Skin Color Potion 1 Slime Jelly, 1 Clay, 1 Hellhound Tail, 1 Snake Teeth
Anti-Freeze Potion 1 Slime Jelly, 1 Scorpion Stinger, 1 Cyclops Leather, 1 Orc Leather, 1 Werewolf Heart
Sex Change Potion 1 Slime Jelly, 1 Ogre Heart, 1 Clay, 1 Cyclops Eye, 1 Skeleton Bone, 1 Troll Claw (Use Only when you are naked)
Ogre Summon Potion 1 Ogre Teeth, 1 Ogre Heart, 1 Ogre Skin, 1 Ogre Meat, 1 Ogre Claw, 1 Ogre Hair new recipe
PowerGreenPotion 1 WereWolf Claw, 1 Troll Heart, 1 Slime Jelly, 1 Hellhound Heart, 1 Cyclops Heart secret recipe known by few

The Following Potions are available as "advanced" alchemy potions, each requiring a different Level herbalist title to acquire. Herbalist Title ranges from 1 to 25

Level 1 : SlimeJuice = 1 Slime Jelly + 1 Barley
Level 5 : Beer = 2 Slime Jelly + 2 Barley + 1 Orc Meat
Level 5 : CritPotion(500) = 2 CritPotion + 2 Slime Jelly
Level 7 : CritPotion(1000) = 2 CritPotion(500) + 2 Slime Jelly
Level 9 : CritPotion(5000) = 5 CritPotion(1000)
Level 10 : RedCandy = 1 Slime Jelly + 1 Garlic + 1 WereWolf Meat + 1 Orc Leather
Level 10 : BlueCandy = 1 Slime Jelly + 1 Carrot + 1 Cyclops Meat + 1 Orc Leather
Level 10 : GreenCandy = 1 Slime Jelly + 1 Radish + 1 Scorpion Meat + 1 OrcLeather
Level 11 : CritPotion(10000) = 2 CritPotion(5000) + 2 Slime Jelly
Level 15 : GiantRedPotion = 1 Slime Jelly + 1 UnicornMeat + 1 Lump of Clay + 1 Ginseng
Level 15 : GiantBluePotion = 1 Slime Jelly + 1 DemonMeat + 1 Lump of Clay + 1 Ginseng
Level 18 : Reputation+potion = 1 Slime Jelly + 1 Carrot + 1 Unicorn Heart + 1 WereWolf Nail
Level 18 : Reputation-potion = 1 Slime Jelly + 1 Carrot + 1 Demon Heart + 1 WereWolf Nail


FAQ'S

Q.What can i do with Ancient Pieces of Stone?
A.By Collecting the 4 Different pieces
Ancient Piece of Stone(RU)
Ancient Piece of Stone(LU)
Ancient Piece of Stone(LD)
Ancient Piece of Stone(RD)

once u have all 4 pieces you put them in your bag, and double click one of the pieces.
it will open a puzzle box u drag and drop all 4 pieces into the box and click the little button

if u fail the pieces break and u get nothing.

if you are successful you will make an ancient slate of prophecy
the type of effect depends on the color.
each one lasts 10minutes

Green = Experience slate (+1 majestic)
Red = HP slate (Infinite HP)
Pink = MP slate (Infinite MP)
Yellow = Berserk slate (Berserk effect)



Q. What are traps
A. Traps are a technique used in battle.

To Configure your traps press Ctrl+Q then cast the spell you wish and click the slot you want it in, do this 3 times.
When you want to plant a trap press CTRL+Z (tip put 1 gold under your traps so people walk on them to pick it up)

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Last edited by Steve on Mon Dec 22, 2008 2:05 pm, edited 4 times in total.

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PostPosted: Mon Dec 22, 2008 1:18 pm 
Banned User
Banned User

Joined: Tue Nov 27, 2007 6:24 pm
Posts: 1054
Location: HBRebirth
If you have any suggestions for topics that need adding please post here and tell me

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PostPosted: Mon Dec 22, 2008 1:19 pm 
Banned User
Banned User

Joined: Tue Nov 27, 2007 6:24 pm
Posts: 1054
Location: HBRebirth
Things to Add


Monster Types eg Demon.Dragon,Undead
Weapon Types, same as above

Necklaces

¤at -5000 rep poison HEALS you¤

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PostPosted: Fri Dec 26, 2008 8:31 pm 
Tigerworm
Tigerworm
User avatar

Joined: Sun Apr 06, 2008 6:42 am
Posts: 550
Character: Jafari
Guild: Survivors
Town: Aresden
Theres more mining rocks and crystals in DoD and abaddons lair.

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PostPosted: Fri Dec 26, 2008 10:47 pm 
Very Important Person
Very Important Person

Joined: Thu Jul 19, 2007 9:53 pm
Posts: 652
Steve wrote:
Things to Add


Monster Types eg Demon.Dragon,Undead
Weapon Types, same as above

Necklaces

¤at -5000 rep poison HEALS you¤


+rep adds to how much healing spells heal you, not sure where that would go


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PostPosted: Tue Apr 14, 2009 10:32 pm 
Slime
Slime

Joined: Tue Apr 14, 2009 10:15 pm
Posts: 1
Location: NoLiMiT
how about a manufacturing guide and adding what drops merien/xelima stones and Z wands.


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PostPosted: Thu Apr 16, 2009 4:16 am 
Very Important Person
Very Important Person

Joined: Thu Jul 26, 2007 3:08 am
Posts: 2578
Location: Vamp[GM]
nolimit, id suggest to use the website (www.hellbreathworld.com) for most up-to-date information.

if you feel nething on the site is incorrect or incomplete, create a post and we can sort that out for u.

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PostPosted: Sat Apr 18, 2009 8:10 am 
Snake
Snake

Joined: Sun Apr 12, 2009 4:03 pm
Posts: 20
Ring of Grand Mage = +30 magic

hmm i have one of those and ingame it says +15 dmg ..

nice guide..

server is down btw, anyone knows why?


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PostPosted: Sat Apr 18, 2009 8:23 am 
Tigerworm
Tigerworm
User avatar

Joined: Sun Apr 06, 2008 6:42 am
Posts: 550
Character: Jafari
Guild: Survivors
Town: Aresden
GODGOD this guide was made at december. It havent been updated since then

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PostPosted: Sat Apr 18, 2009 8:30 am 
Abaddon
Abaddon

Joined: Thu Nov 29, 2007 1:58 am
Posts: 2022
Location: Tav
my guide has been more recently updated, i had taken a leave of absence for several months but my guide is more up to date now

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 Post subject: Re: Steve's UPDATED guide to HB World
PostPosted: Fri Aug 27, 2010 11:33 pm 
Rabbit
Rabbit

Joined: Fri Aug 27, 2010 8:10 am
Posts: 7
¤Collect all aarows,gold and crit pots

How im supposed to typo this? o.o /Collect All or?


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